
Convention of Elements is another separate damage multiplier, giving you triple damage during your Fire cycle.We use Insanity by default for its 50% separate damage multiplier but we gain Thrive on Chaos ' Life per Fury Spent (we do spend a lot with HotA) and 50% damage reduction from Striding Giant.
Mortick's Brace grants us all runes of Wrath of the Berserker. Echoing Fury provides us with a ludicrous 75% Attack Speed bonus even if its default Chance to Fear on Hit is very annoying with our high Attack Speed. Fury of the Ancients allowing us to have both great Fury generation from Ancients' Fury and 50% damage reduction from Together as One. Bracers of the First Men and Remorseless are the other core items granting us HotA damage and Attack Speed multipliers for crazy damage output. Cubing it allows us to use two 1-Handed Weapons for more Attack Speed and Critical Hit Damage. The Gavel of Judgment for its huge separate damage multiplier and its Fury generation effect. Immortal King's Call (6 ) Bonus for the damage buff and cooldown reducing mechanics. Your Furious Charges to keep up Band of Might can refill your Fury if it starts to drop (you can use the Rune that gives 3 charges if you want), but with enough RCR, the Windshear Rune, Berserker, and adequate density, you shouldn't run out of Fury. Wrath of Berserker should be up all the time if you're using appropriate CDR, which will also help Fury generation. Threatening Shout can also add some Fury and damage mitigation. To start, Furious Charge in, both to generate some initial Fury, and to proc Band of Might. Don't WW until you're actively engaged with enemies. (3) Your rotation matters a lot with this build.
Since you're already (hopefully) running the sanctified item with the WW power, you don't need Hurricane to pull enemies, and you don't rely on WW for damage, so take the rune that gives increased Fury generation. From that waypoint, run left towards the city and make your way around the ruins one of its far corners (typically upper right, lower right, or lower left) will have the entrance to the next zone, the Elder Sanctum. But once you start pushing higher, these weapons will not be as effective as other options (In-Geom, Echoing Fury, Ambo's, etc). Kanais Cube is found in The Ruins of Sescheron the waypoint in the top right corner of the Act III map. These should probably be your default for T16 and potentially even for GR speedruns depending on your other equipment and paragon, etc. (1) You can use the BK weapons, which will solve all Fury problems and make you move faster. OK, a couple of things/options here because I feel like the guide is not very helpful on this.