
Security Expert doubles the duration of security timeout. Smasher grants much more bonus damage to melee attacks. Tinker required to perform level 2 modifications with French-Epstein devices. Pack Rat allows the player to stack food and junk items in their expanded inventory. Power Psi O/S upgrade increases the overload bonus from PSI +2 to PSI +3 (up to PSI 11) instead of preventing burnout. 34 out of 35 disciplines benefit from overloading (previously only 15!). Disciplines extensively rebalanced and rearranged in unlock tiers. Improved bullet tracers, impact sparks, and general weapon effects. Crystal Shard available at Exotic skill 4. Viral Proliferator available at Exotic skill 1 (and earlier in the game). Exotic weapons are immune to weapon degradation. Fusion Cannon deals more damage while also draining more prisms per shot. Grenade Launcher available at Heavy skill 3, and grenade types are carefully rebalanced. Stasis Field Generator available at Heavy skill 1 and drains fewer prisms per shot. Standard weapons feature smaller magazines, longer reload times, and less potent special ammo, benefitting much more from modification. Research: Higher skill requirements for most organs, and skill increases chance of finding researchable items as loot. Maintenance: Tools are less effective at restoring condition for weapons with higher skill requirements. Repair: many new repairable items (batteries, prisms, security crates, even a QBR and a Power Station). Modify: brand new modification system allows the player to customize their weapons on the fly and even upgrade their armor. Hack: reworked minigame deducts nanites per node click for greater strategic depth, and skill requirements are less front-loaded to reward investment. Below are some of the key features (see the full changelist for details):
SS2-RSD aims to rebalance the game's RPG systems and provide more meaningful differentiation in character development.
System Shock 2 - Rebalanced Skills and Disciplines v2.03